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You should know by Furea-Flight

Simply AMAZING. The iridescent blue-black fur is striking to the eye, the trails of light travelling from the neon eyes leave nothing t...

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Overseer Mender by SacredSpirit123
Overseer Mender
Overseer Menders are one of the most specialized members of the Overseer forces, and one of the most aggravating to fight against. These semi-humanoid Overseers are more adept in the air, being able to levitate without the strong wings of their fellows. This also frees up space on their back, allowing them something else, instead. In the Menders' case, it is a halo of razor-sharp blades, acting both as a symbol of their prowess, and, if they launch it, a deadly weapon. This wheel can slice through enemies with ease if hurled like a chakram, boomeranging back to the Mender when thrown.

The Menders are named as such because they are the primary healers of the Overseers, using their alien 'magicks' to repair damage to their fellows, and also to attack their enemies. Their powerful energy staves can channel several dangerous 'spells', and their buckler can capture energy to use in those attacks. The tendrils attached to the Mender's spine end in hand-like sigils, which can clasp an unconscious Overseer on each side and deliver a jolt, 'jump-starting' it. It can also electrocute enemies in this manner.

made using Kupo707 (Matt Roszak)'s Mecha Dress Up Game.
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Overseer Rachnid: Strain Beta by SacredSpirit123
Overseer Rachnid: Strain Beta
With most of the Overseer Legion appearing to be composed of humanoid soldiers, save for Scout Probes, it would seem to imply that there aren't any more 'exotic' subspecies among their ranks. This is, of course, a misconception. The fearsome insectoid monstrosities we have dubbed Rachnids prove that. The Rachnids are terrifying creatures, appearing to be a horrific mechanical combination of humanoids, spiders, wasps, and crabs. They swarm onto the battlefield, devastating their foes with their four bladed claws, which can clamp onto a victim and either slice and tear them to pieces, or simply pulverize them under their crushing grip. Their four primary eyes, as well as the secondary eyes set into their chest, act as visual receptors, allowing them to see light, thermal energy, and varied other types of vision, as well as launching the Overseers' all-too-familiar crimson rays. These secondary eyes, like those in their heads, act both as visual organs and energy weapons, while also concealing a third purpose that is as interesting as it is deadly...Rachnids possess a secondary 'brain' within their torsos, enabling them to survive the trauma of decapitation, and allowing them to continue fighting, having an unimpeded sense of sight thanks to the eyes set into their chests. Rachnids can fight for an extended amount of time without their heads, but they will likely eventually die from either blood loss or using up their last reserves of energy, which, hopefully for them, happens after they finish off their enemies. Rachnids also possess a sort of 'simple eyes' dotting the surface of their legs, allowing them a form of limited 360° vision, allowing them to stalk their prey almost unerringly.

Claws and eyes aren't the only thing Rachnids have four of. They master the terrain on four insectoid legs, as well as being able to access the sky with four wasplike mechanical booster wings. These wings allow the Rachnid to launch off the ground, allowing both flight and a fearsome leaping attack, as well as providing a boost on the ground, allowing the Rachnid to deploy the small wheels at its legtips, and dart across the battlefield before its hapless victim can even blink. As mentioned in the earlier Alpha-Strain article, Rachnids have multiple subspecies. β-Strain Rachnids are identifiable in the fact that, instead of the three secondary eyes of the α-Strains, they possess a large, core eye, much like that of a Scout Probe. This not only enhances the strength of the beam that it fires, but it also ends up improving the Rachnid's decapitated lifespan, as it has a larger, more effective secondary brain, which allows it to keep fighting with less strain, and perhaps even survive long enough to reach the end of the battle with enough life left to be restored by a Mender, an Overseer class which will be outlined later.

made using Kupo707 (Matt Roszak)'s Mecha Dress Up Game.
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Overseer Rachnid: Strain Alpha by SacredSpirit123
Overseer Rachnid: Strain Alpha
With most of the Overseer Legion appearing to be composed of humanoid soldiers, save for Scout Probes, it would seem to imply that there aren't any more 'exotic' subspecies among their ranks. This is, of course, a misconception. The fearsome insectoid monstrosities we have dubbed Rachnids prove that. The Rachnids are terrifying creatures, appearing to be a horrific mechanical combination of humanoids, spiders, wasps, and crabs. They swarm onto the battlefield, devastating their foes with their four bladed claws, which can clamp onto a victim and either slice and tear them to pieces, or simply pulverize them under their crushing grip. Their four primary eyes, as well as the secondary eyes set into their chest, act as visual receptors, allowing them to see light, thermal energy, and varied other types of vision, as well as launching the Overseers' all-too-familiar crimson rays. These secondary eyes, like those in their heads, act both as visual organs and energy weapons, while also concealing a third purpose that is as interesting as it is deadly...Rachnids possess a secondary 'brain' within their torsos, enabling them to survive the trauma of decapitation, and allowing them to continue fighting, having an unimpeded sense of sight thanks to the eyes set into their chests. Rachnids can fight for an extended amount of time without their heads, but they will likely eventually die from either blood loss or using up their last reserves of energy, which, hopefully for them, happens after they finish off their enemies. Rachnids also possess a sort of 'simple eyes' dotting the surface of their legs, allowing them a form of limited 360° vision, allowing them to stalk their prey almost unerringly.

Claws and eyes aren't the only thing Rachnids have four of. They master the terrain on four insectoid legs, as well as being able to access the sky with four wasplike mechanical booster wings. These wings allow the Rachnid to launch off the ground, allowing both flight and a fearsome leaping attack, as well as providing a boost on the ground, allowing the Rachnid to deploy the small wheels at its legtips, and dart across the battlefield before its hapless victim can even blink. Rachnids are peculiar among the Overseers in that, besides their being a Subspecies of the Overseer forces, they have Subspecies of their own.  α-Strain Rachnids are easily identifiable by the three secondary eyes set in a vertical line along their chests. These eyes also serve as three more emitters for the laser beams that are the Overseers main form of ranged attack.

made using Kupo707 (Matt Roszak)'s Mecha Dress Up Game.
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Overseer Enforcer by SacredSpirit123
Overseer Enforcer
The Enforcer appears to be one of the strongest classes of Overseer, having been seen to be seemingly commanding groups of 'lesser-ranking' soldiers. Combining traits of Overseer Warriors and Rachnids, the Enforcers can use their humanoid arm to either manipulate objects or to wield their intimidatingly-massive sword, while simultaneously crushing and clawing with their claw arm and secondary limbs.

While the Enforcers combine the head, torso, and right arm of a Warrior with the crushing law of a Rachnid, the monster's legs appear to be specifically engineered for this caste alone. These digitigrade legs, with their reverse joint, allow the Enforcer to make a menacing, surprisingly-quick stride across the battlefield. Being what appears to be, for all intents and purposes, a chimerical combination of two individual Overseer castes, the Enforcer is a mystery to us, as we (thankfully) haven't seen that many on the battlefield. From those we have battled, we can say that, if a Warrior was bad, and a Destroyer was worse, then an Enforcer is a walking nightmare.

made using Kupo707 (Matt Roszak)'s Mecha Dress Up Game.
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Overseer Destroyer by SacredSpirit123
Overseer Destroyer
One of the Overseers' advanced fighters, the Destroyer wields its dual greatswords with unmatched ferocity. Its armored skull protects it from attack, while the bladed bill projecting from the head can be used, similar to a Warrior's horn, to gore an opponent at close range. Like all winged Overseers, it is a terrifyingly-skilled aerial combatant, being able to slice catch up to our ships and aircraft with almost no effort, and carve through them just as easily.

Unlike Warriors, Destroyers lack extra pairs of arms, instead sporting a long, bladed tail, reminiscent of those of Dragons. The Destroyers use these appendages to dire effect, slashing, tripping and impaling surrounding enemies as they focus their blades on another target entirely. Destroyers are generally seen as higher-ranking than Warriors, though this is only hypothesis, as, since all efforts at communication with the Overseers have ended tragically on our part, we know close-to-nothing of their hierarchy.

made using Kupo707 (Matt Roszak)'s Mecha Dress Up Game.
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SacredSpirit123
Kai Grieb
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:iconisdira:
isdira Featured By Owner Jun 28, 2016  Hobbyist Digital Artist
Thanks a lot for the fave!:dance:
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:iconsacredspirit123:
SacredSpirit123 Featured By Owner Jun 28, 2016
Okay, you're welcome!
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:iconjihannee:
jihannee Featured By Owner May 14, 2016  Student Digital Artist
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:iconsacredspirit123:
SacredSpirit123 Featured By Owner May 14, 2016
...Je vous remercie! Ceci est vraiment sympa!
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:iconjinxthekillercat:
JinxTheKillerCat Featured By Owner Feb 16, 2016  Student General Artist
eep
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:iconsacredspirit123:
SacredSpirit123 Featured By Owner Feb 20, 2016
Hello!
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